OpenShadingLanguage 1.00
# Compiled by oslc 1.3.0
shader node_mapping
param	matrix	Matrix	0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0		 %read{0,0} %write{2147483647,-1}
param	point	VectorIn	0 0 0 		 %read{0,0} %write{2147483647,-1}
oparam	point	VectorOut	0 0 0 		 %read{2147483647,-1} %write{0,0}
code ___main___
# D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_mapping.osl:27
# }
	transform	VectorOut Matrix VectorIn 	%filename{"D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_mapping.osl"} %line{27} %argrw{"wrr"}
	end
