OpenShadingLanguage 1.00
# Compiled by oslc 1.3.0
shader node_holdout
oparam	closure color	Holdout			 %read{2147483647,-1} %write{0,0}
const	string	$const1	"holdout"		 %read{0,0} %write{2147483647,-1}
code Holdout
# D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_holdout.osl:23
# {
	closure		Holdout $const1 	%filename{"D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_holdout.osl"} %line{23} %argrw{"wr"}
code ___main___
	end
